Thursday, 7 May 2009

How I Role

My role in the team Exodus is Team Leader, followed by having expertise in character modelling, texture mapping, partical systems and level designer. It is also my job to make sure the rest of the team know what they are doing and incourage ideas to be spread across the table to generate a superior trailer viewing experience.

In our overall production, I have had hand on experience with each of the above areas of 3D work I have mentioned.

Within Exodus, I think we have acheived a decent level of work and built a relationship where we can work as a team to get the work done. The only problem we face at present is how much time we have left to finish the production. We have around 3 weeks left to have a complete render, the biggest problem is the character I am currently modelling. I have opted to come into college for extra tutition/guidance to make sure I get the character complete.

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